Virtual Worlds and Game-Based Learning Activities
This past week I was wrapping up a draft of a synthesis paper about constructivist learning theory and its application to educational simulations and virtual worlds. I imagine there’s nothing new about...
View ArticleConstructivism and Its Application to Game-Based Learning Activities
Gaming is an activity enjoyed by many students, and when used for educational purposes, games can improve student motivation towards learning, particularly when used in the creation of constructivist...
View ArticleThe Emotional Depth of Video Games
Watch the 2006 TED talk by David Perry shown below, and ask yourself if you’ve ever been emotionally impacted by a video game. For me, the answer is clear. I still reflect fondly on the hours upon...
View ArticleEngaging Learners Through Video Game Principles
In a TED Talk from 2010, Tom Chatfield describes seven aspects that lend to the creation of effective, engaging games. They can particularly be applied to how we learn in general. The video is shown...
View ArticleA Theoretical Model for Virtual Worlds in Weber School District
I’d like to implement virtual worlds in Weber School District. Hopefully, I’m in a position to actually steer things in this direction, and make it happen and get beneficial results. My concern with...
View ArticleThoughts on Student Safety and Using OpenSim for Education
OpenSim is making headway as a viable alternative to Second Life. About 98% of the functionality of Second Life is present in OpenSim. The remaining 2% primarily deals with vehicle physics. Although it...
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